This game can be played in any size room. Choose an assistant, preferably a leader, to come up front. The assistant will turn his or her back from the group or put on a blindfold. Then explain that the entire group must choose to stand in one of the four corners of the room which are numbered from 1...
Two teams; each has a sock. One team hides their sock on one side of the house or building. The other team hides their sock on the other side. Teams then trade sides and try to find the other team's sock. The first team to find the sock wins.Added by MacyOption: Have losers kiss the socked feet of the...
Big Room Games, Games & Icebreakers, Outdoor Games, Sick And Twisted Games
Duck, Duck, Goose With a Twist
Outdoor or Indoor game. Play this childhood favorite just like Duck-Duck-Goose. Only, instead of just touching someone's head and saying "goose," you’ll crack an egg on their head. Gross, but good for the hair!NOTE: Either forewarn your students to wear grubby clothes, provide wet washcloths and/or towels, or have garbage bags with holes to pull over their heads.Added by...
Teams divide in half. A line divides the gymnasium in half. A judge stands along the line on one wall. 3 pylons or plastic pins are placed in a row, 3 feet out from each of the walls that are parallel to the line dividing the gym in half.Each team is assigned a side. The object is to steal...
Like regular tag, only when the person who's "it" is about to tag you, duck and say the name of a TV show before being tagged. You can’t get up until another player tags you. If every player but one is ducking that player has to run and tag another so that the game keeps going.Also, see Blob Tag...
For this game, you’ll need marshmallow blowguns made from 1-foot sections of 1-inch diameter PVC pipe (buy big lengths of it at a hardware store, not the small ones you can buy at carnivals and festivals), and plenty of s'more-sized marshmallows. You can do this game as an upfront competition or a game outside with everyone.Load the marshmallow into...
Divide your group into teams of 3. Arrange your playing area with a chair or marker at either end of your room or field. Teams must link arms, side by side. Spread the teams around the room, so they are not next to each other. The object of the game is to race around the markers in a circle...