Browsing Category:Games & Icebreakers

give-yourself-a-hand
MAIN POINT: Motivator for positive self-esteem.Items Needed: Paper, markers or ink pens, and you can either use clothespins, tape or safety pins to apply the paper hands.You can either pre-make paper hands or have each participant trace their own hand on paper and pin it on their back. Then the whole group walks around and writes a one-word POSITIVE...
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golf-phwack-ii
Same as Golf Phwack (Click Here), but with a few twists. I created an oversized golf green on an overhead. Different areas were worth different points. We then had people come up on the stage and take a pitching wedge and aim at the back wall where we had the overhead pointed. It was close enough to make it,...
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four-on-a-couch
Depending on the size of your group, this game could work as an Up Front Game (for a large group—the group watches while a few do the activity in front of the group, entertaining the rest) or as a Mixer (for a small group—in a group of 8-12 kids you could involve almost everyone.Create a circle with chairs and...
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name-toss
MAIN POINT: A great get-to-know-you game.Small Group game. Have your group sit in a circle with no open spots and one person in the middle holding a tennis or whiffle ball. The person in the middle calls out someone's name and throws the ball up in the air. The person whose name was called has to run to the...
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trigger
The group sits in a circle. Each member gives the person on their right a "trigger," such as, "Every time Jenny smiles, you must stand up and sing The Star Spangled Banner." On "Go," everyone watches for their trigger. The object of the game is to guess what other peoples' triggers are.Added by Errin Martin
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