Browsing Category:Mixers

jelly-bean-trade
Every man for himself. Everyone is handed 10 jelly beans. They are to try to get 10 of one color by trading with other people one at a time. First person to get all ten of a color they want wins.Also, see M & M Scarf (Click Here).
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lengths-of-string-mixer
MAIN POINT: Discussion starter. Once matched, you can ask a pre-typed question for the partners to discuss.You will need some leaders to measure students when they come in. Everyone who walks into youth group gets a length of string (but make sure it isn't their own). Each string is the same length as one other person in the room....
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communication-challenge
Give everyone a number. They have to arrange themselves in numerical order by communicating with each other without speaking or holding up fingers. They make up their own sub-language or sign-language and it often is pretty amusing. For Round Two, have people arrange themselves in order of birth or in calendar months (like the game, Mute Organization).Added by Youth...
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1000-bill-exchange
For this game you need to make your own money on your computer (be sure it's clearly phony or it might be a federal offense). Give each person 10 of the bills. They are to try to win as many as possible from their peers by challenging them. Set a time limit, or say the first person to have...
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mute-organization
MAIN POINT: CommunicationSimply announce that you want everyone lined up across the room by birth date. The only catch: no talking. Once they are all lined up, ask certain people their birthdays just to be sure.You can have them do the same thing, but by shoe size, height, etc.Also see Communication Challenge (Click Here), Inversion (Click Here), and Numbers...
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