Do these seven things and your games will stink!


2. Don’t be prepared
Time is always crucial because attention span is short. In this fast food, microwave, quick cut, MTV, minute rice, Taco Bell generation, kids are used to having what they want, stimulating their eyes, ears and mouth EVERY SECOND. Now if we stand up to play a game that required two marshmellows with a piece of string tied around them … if you walk up with a bag of unopened marshmellows and uncut string that is NOT ALREADY TIED … you’ve already lost. Have everything ready.
If you’ve never done the game before … test it. So many times I thought I was the “Game Master” and all of a sudden I’m up short in front of a bunch of kids. Not a pretty sight. Test it!
3. Don’t have your staff playing with them
Hopefully your staff are there to hang out with kids, not to be just a chaperone. Chaperones are no fun and no kid wants a relationship with one. Your staff should get on the teams with the kids and participate as much as possible. I have students to this day that still remind me of times we annihilated another person with Q-tips when I was on their team during a Q-tip war. Fun memories make lasting impressions.
4. Explain the game for more than 30 seconds
As we talked about above on #2, time and attention span are short. Part of being prepared for a game is knowing how to explain it quickly. Give the basics, maybe with a visual example and jump straight into “ready, set, go!”
Don’t be afraid to start a game even when some are still confused. Your staff can help push these people along once you start.
5. Take more than 30 seconds to divide teams
Same principle as above. Have a quick tactic planned to divide teams fast. Always try to use natural divisions: grade levels, gender, half of the room, etc. Only # off as a last resort!
6. Have someone without ability or even a personality leading the game
Game leading isn’t something you should just throw on a new staff member. They should be trained in the basics and given an opportunity to lead a game every once in a while. You’ll find that some people just aren’t gifted in being up-front. Don’t use these people. A key to a successful program will be putting staff people in areas that they are gifted and feel comfortable.
By the way … if something goes wrong, play it off. Games will go sour- it’s a fact. If they do, use the opportunity to make fun of it. If a game goes wrong and the leader is funny about it, kids will still have a good time … and that’s the point, right?
7. Make sure the crowd can’t see those playing the game.
“Of course” you say. But how many times have I seen some cool crowd breaker where a kid is getting dowsed with syrup or a girl is about to suck a jelly bean out of some jello and … I couldn’t see cause some stupid game leader was standing right in the way! If you’re leading a game … STEP ASIDE! If you’re in a level room and you have a visual game … elevate it somehow! You get the point.

Jonathan McKee
Jonathan McKee is the author of over twenty books including the brand new The Guy's Guide to FOUR BATTLES Every Young Man Must Face; The Teen’s Guide to Social Media & Mobile Devices; If I Had a Parenting Do Over; and the Amazon Best Seller - The Guy's Guide to God, Girls and the Phone in Your Pocket. He speaks to parents and leaders worldwide, all while providing free resources for youth workers on TheSource4YM.com. Jonathan, his wife Lori, and their three kids live in California.