Anywhere Games, Games & Icebreakers, Games With A Point

Guess the Task

guess-the-task

MAIN POINT: Either peer pressure or leadership and influence.

Everyone gets in a big circle. Pick a volunteer to leave the room after you explain the game. Once that volunteer is out of hearing range, choose a simple task that the volunteer is to do when he or she enters the room (walk in and tie a certain kid’s shoe that is untied, take off their own coat, say the pledge of allegiance, etc.) The volunteer must come into the room and try to start doing certain tasks (unaware of the task to be done).

The kids in the room help direct this ignorant person by clapping when this person gets even close to doing the task. Louder and faster clapping means the person is getting “hotter” (closer to completing or discovering what the task is) and silence means “you’re way off; keep trying stuff.”

Also, see Guess the Leader (Click Here).

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Jonathan McKee

Jonathan McKee is the author of over twenty books including the brand new The Guy's Guide to FOUR BATTLES Every Young Man Must Face; The Teen’s Guide to Social Media & Mobile Devices; If I Had a Parenting Do Over; and the Amazon Best Seller - The Guy's Guide to God, Girls and the Phone in Your Pocket. He speaks to parents and leaders worldwide, all while providing free resources for youth workers on TheSource4YM.com. Jonathan, his wife Lori, and their three kids live in California.

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