Anywhere Games, Games & Icebreakers, Games With A Point

A Walk in the Dark

a-walk-in-the-dark

MAIN POINT: This game can be a discussion starter if talking about friendship or the Ecclesiastes principle of, “Two is better than one. If they fall down . . .”

This is a great game for use in a home or similar setting. You just need a group of three students to play. This game works best in the dark or at night.

Put the three students in a line with the first one leading the way, the third one in the back, and the one in the middle, blindfolded as “it.” With “It” wearing a blindfold, the other two players (one in front and one behind) walk through the whole house.

During the first trip through the course, the other two students lead “it” through the whole house. When they get back where they started, “it” must do it all alone and try to remember their footsteps. If they do the whole thing correctly they win! If they don’t, they must come back to the start and give another player a turn.

Notes:
Don’t forget to switch up the routes between trips. This makes it a little harder. Also, you can do time trials. Have everyone run the same course, but have a stopwatch to see who can do it the quickest.

Added by Nate

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Jonathan McKee

Jonathan McKee is the author of over twenty books including the brand new The Bullying Breakthrough; The Teen’s Guide to Social Media & Mobile Devices; If I Had a Parenting Do Over; and the Amazon Best Seller - The Guy's Guide to God, Girls and the Phone in Your Pocket. He speaks to parents and leaders worldwide, all while providing free resources for youth workers on TheSource4YM.com. Jonathan, his wife Lori, and their three kids live in California.

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